Recreate Photoshop Gradients in Maya not matching


I have skin tones in photoshop as gradients that I need to recreate in Maya but I get a different result. Please look at the image below:

I’m using the same RGB values but I get diferent results.
Is there a way to get the same color in Maya as in photoshop.


This looks like it might be a color space problem.

Though I am completely blanking on a solution off the top of my head, but I would definitely make sure they are operating in the same color space.