Rigging Technical Artist - TinyCo


#1

ABOUT TINYCO

TinyCo, a Jam City-owned company, is a San Francisco studio at the forefront of bringing the world’s most popular entertainment franchises to mobile games. Our titles, including Family Guy: The Quest for Stuff and Marvel Avengers Academy, have been downloaded more than 115 million times and in the process, have won several “Best Game” awards. And with huge Hollywood properties on the horizon, we’re just getting started!

As gamers ourselves, we attribute our success to our passionate team. Our mission is to make millions of people happy five minutes at a time. We believe when you staff a team with creative people, cut away bureaucracy, and add in heavy doses of fun & challenge, you get award-winning results!

ABOUT THE ROLE

We are looking for a Rigging Technical Artist on either MARVEL Avengers Academy OR an exciting new mobile game development project at TinyCo! Your role is to create rigs across a variety of assets, use various tools & protocols to enhance with existing pipelines, and work closely with fellow artists & engineers on art implementation to the game.

In order to be considered you MUST provide us with either a link to an online portfolio, website or a demo reel showcasing recent work upon application submittal.

WHAT YOU GET TO DO EVERY DAY

Create rigs for characters, props and buildings.
Build, maintain and troubleshoot pipeline for toon and 3D visual effects.
Identify redundancies in our workflow and provide solutions for automation.
Provide feedback to modelers to enhance the quality of the rigs.
Provide rigging and skinning feedback to outsource studios.
Create auto-rigs for existing and new games.
Help to drive and direct overall character and asset pipeline for future project needs, with tool/workflow development geared towards extensibility and flexibility for upcoming needs.
Develop and maintain tools for the production pipeline, particularly for modeling, animation, and rigging.
Secondary responsibilities include:
Write exporting tools for art assets and animations.
Build upon existing tools and scripts.
Build complex shaders in Maya’s ShaderFX.

WHAT WE EXPECT FROM YOU

Must have worked on at least two 3D games from conception to completion.
Extended rigging knowledge in Maya.
Experience working with game engineers.
Must be well-rounded at the whole 3D pipeline, especially modelling and animation.
Understanding of the technical limitations of mobile gaming production.
Understanding of character design and animation, as it relates to rig development.
Experienced in PyMel and Python.
Degree in Art or related field.

NICE TO HAVE

Shader creation / coding experience.
Familiarity with Maya Python API.
Experience leading a design and/or art team for either iPhone or Android applications.

To Apply: Please send your CV and portfolio link to [email protected], or apply directly here.

RELATED KEYWORDS
3D, rigging, technical, TD, scripting, coding, shading, modeling, texturing, visual effects, Lead artist, senior artist, creative, games, production, define, design, art assets, portfolio, sketching, animation, graphic, graphics, maya, unity, adobe, photoshop, illustrator, flash, visual direction, iPhone, android, iOS

WE ARE AWESOME. YOU WANT TO WORK HERE.