We're looking for an experienced tech-artist focusing on performance optimization. Strong technical content-creation related experience is a must.
-Ensure in-game materials/textures follow PBR guidelines.
-Diagnose content-related performance issues in-game while preserving visual fidelity.
-Diagnose/Fix in-game lighting/shader issues.
-Creating technical 3D meshes/assets (LODs, destruction, etc...)
This is a full time position that requires relocation. If interested, contact me, Ross Patel [email protected], and mention that you saw this post on TA.org.