Hello people, I’m Yasin and new to the forums and very happy that I found this community =}
I’m a student striving to become a technical artist so I got a question regarding Shaders and Technical Artists in the future.
We know that there are several new additions to the shader family in DX such as Geometry Shader, Compute shaders running on separate threads (cool for raytracing, making AO / GI through a voxel represenation of the 3D scene etc).
Now do you guys believe a Technical Artist should be good in those areas? Do you guys think that we will need to work with them in the upcomming future when everything is more physic based or will we be stuck with Vertex and Pixel shaders?
It feels like our shader role will die within a few years because I think pixel shaders will not be as usefull as it was before, because compute shaders are basically an upgraded pixel shader in a way that can be used on any kind of operation and not only pixels.
what do you guys think?
Best regards and take care people!