BioWare Montreal is looking for a Technical Artist on the Mass Effect franchise.
The BioWare Label is a division of EA which crafts high quality multiplatform role-playing, MMO and strategy games, focused on emotionally engaging, rich stories with unforgettable characters and vast worlds to discover.
Since 1995, BioWare has created some of the world's most critically acclaimed titles and franchises, including Baldur's Gate, Neverwinter Nights, Star Wars: Knights of the Old Republic, Jade Empire, Mass Effect and Dragon Age.
BioWare currently operates in eight locations across the world, including Edmonton (Alberta, Canada), Montreal (Quebec, Canada), Austin (Texas), Fairfax (Virginia), San Francisco (California), Los Angeles (California), Sacramento (California) and Galway (Ireland).
BioWare’s games have continually achieved critical and commercial success. All of our published titles are highly rated at www.gamerankings.com; in fact we have 6 games in the top 1% highest rated games of all time! Today BioWare has over 800 staff at its locations and continues to grow. In 2008, BioWare was acquired by Electronic Arts, a leading global interactive entertainment publisher. In 2011 EA created the BioWare Label, alongside EA Games, EA SPORTS and EA Play. For more information on BioWare, visit www.bioware.com, or follow us on Twitter at www.twitter.com/bioware. To join the millions of fans already registered with the BioWare community, go to http://social.bioware.com.
Technical Artists are the bridge between art and programming departments, having the capability to understand the nuances of art creation and technical code. Being able to demonstrate efficient techniques for creating high quality art and exploring new paths for future pipelines and content. This role in the art department is critical to the success of our titles.
What skills does BioWare look for?
A Technical Artist must have a passion for building new tools, methods and innovative ways to create art.
Their portfolio must demonstrate the following:
• An ability to think, communicate and problem solve in both Art and Programming terms
• Ability to plan, develop and maintain asset pipelines
• Oversee and enforce best practices for art asset creation and implementation, optimizing assets when required
• Strong knowledge of 3DS Max, 3D hardware, Shader, Max Script, MEL and Programming experience
• Experience with animation pipelines, mo-cap, rigging and skinning is a benefit
• Understanding of visual FX, Lighting, Level Building and Character Art techniques
BioWare’s vision is to create, deliver, and evolve the most emotionally engaging games in the world.
Senior Sourcer, Electronic Arts, Inc.