UE4 VFX - Conjuring the Destroyer


#1

Hey guys! I concepted an effect that I plan to create in Unreal Engine 4. This effect involved an abandoned platform (probably found on an isolated chasm), which has the ability to summon a dragon/dragon ability. Once activated, the platform will beat 3 times. Right before the third beat, energy will be drawn towards the center, releasing a beam from the center. At the peak of the beam, a dragon-like figure will burst outwards, completing the summon. The aftermath will be a broken platform, with a gaping whole that no one will dare look into.

The one thing that will be a big challenge for me will be the smokey figure. I’m planning to model a dragon’s head, neck and wings in order to emit smoke and fire from it within FumeFX.

I know this forum isn’t as populated but I feel the need to post here just in case. Feedback and critiques will always be welcome. Wish me luck!


#2

The concept looks nice and solid, Imo the Dragon part will be the tricky part. I believe spawning some particles from a Geometry with a dragon shape might be a good step forward.
Update us on your progress looking forward to it.


#3

Hey guys, I thought I’d bring this one back from the grave. I’ve managed to finish my first iteration of it. I definitely deviated some things from the concept but hopefully, it communicates well to viewer. Let me know what you guys think!

//youtu.be/qzng7Puc_Sk


#4

is someone smashing a big fist on the ground? thats what i feel.
The lava cracks are cool too. :slight_smile:

Looks like he got zapped by a blaster at the end.

Has a world of warcraft (but better) look to it.


#5

[QUOTE=rouncer;29167]is someone smashing a big fist on the ground? thats what i feel.
The lava cracks are cool too. :slight_smile:

Looks like he got zapped by a blaster at the end.

Has a world of warcraft (but better) look to it.[/QUOTE]

Glad you’re liking it so far! I’ll be posting another update on this effect, which I think will be a huge improvement from this one.


#6

Ok folks, here is an update on the effect. I added some tertiary colors of pinks and purples to give a more magical feel, as well as convey some more color variety. I added some more elements to the initial explosion and made a few tweaks to the timing. Got rid of the camera shake to focus on the effect more.

//youtu.be/0jWqHbiNp5U


#7

[QUOTE=Jimster092;29206]Ok folks, here is an update on the effect. I added some tertiary colors of pinks and purples to give a more magical feel, as well as convey some more color variety. I added some more elements to the initial explosion and made a few tweaks to the timing. Got rid of the camera shake to focus on the effect more.

//youtu.be/0jWqHbiNp5U
[/QUOTE]

Awsome work bro :slight_smile:


#8

Thanks parag!
Here is my third iteration on this effect. I gotta say, that I really like the difference from just last iteration. I feel the colors are nice and harmonized. I made some changes of some elements to be less chaotic. Hopefully I didn’t over do it. I’m hoping to be on the final stretch of this effect. Hope ya like it!

//youtu.be/rVMrNv81XGc


#9

awesome! Makes me want to try and make something off your concept :slight_smile:


#10

like the added purple. I always believed purple comes next into the red and yellow mood.


#11

Hey guys, glad you like the progress. It’s been awhile I haven’t been happy with how its turning out conceptively. So, I made another iteration to try and hone in on the theme of a dragon spell/effect based on some feedback I received.

//youtu.be/i-ZmoK9JggU


#12

I finally got a chance to go over the iteration in 2D and this is what I am looking to accomplish through the awesome feedback that i received. I chose to piggy back off the idea of the egg-orb that anticipates the explosion with collecting energy. For the end transition, I’m going to play with the either dissolving the dragon away or having the dragon perform a material transition to an actual dragon (i’m leaning towards an actual dissolve).



#13

Here’s another update on this effect: I added some flames to pair off with the wings and extended the timing on the dragon phase to give the climax some more screen time.

//youtu.be/nTDZlP89hWg


#14

Here’s the finished product. It took many iterations but it’s to a point that can call it finished. Thanks for the feedback everyone!
//youtu.be/0geTjprjqIM