My Lead TA got back from a graphics council at EALA a couple weeks ago, to report that we were one of two EA studios there still using Max. I’ve seen bigger studios moving away from Max recently, but the news was still a bit surprising. So, I’d like to know what software your studio uses- do you use two packages for the same project? For different projects? Can artists (usually modellers) use the software of their choice, and how do you support it? Do you use intermediary apps, like Motion Builder? If you have recently switched, what made you switch and how has the switch worked out?
At BioWare, we use 3ds Max (projects on 8, 9, and 2008), with PuppetShop as our rigging plugin. I don’t think there are any real plans or impetus to switch, though I only really have the heads-up on the Austin MMO, and we obviously aren’t going to switch mid-project.
What about you all?