Coordinate systems

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In 3D, a Coordinate System is a particular type of matrix. We often use the term coordinate system to denote the matrix a point is relative to (or the matrix we are transforming to/from). Common coordinate systems are listed below.

Fore more info about transforming between coordinate systems, see transform, and tutorials from the Rigging Portal and Math Portal.

Contents

[edit] World

[edit] Object/Local

[edit] Tangent

[edit] Screen

[edit] Parent

[edit] Gimbal

[edit] Common Matrix "Modifiers"

[edit] Single Name

[edit] Combination Names

[edit] "Inverse"

[edit] "Transpose"

[edit] "Projection"

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