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- (hist) Sandbox [0 bytes]
- (hist) W/index.php [0 bytes]
- (hist) Transparency sorting [116 bytes]
- (hist) Tech-artists.org [164 bytes]
- (hist) TAO:FAQ [170 bytes]
- (hist) CAT [202 bytes]
- (hist) Shading language [216 bytes]
- (hist) Skin [220 bytes]
- (hist) Normalize [224 bytes]
- (hist) TAO:Spotlight [246 bytes]
- (hist) Maya [248 bytes]
- (hist) Ben Cloward [281 bytes]
- (hist) Kees Rijnen [298 bytes]
- (hist) Portal:3ds Max [325 bytes]
- (hist) MEL [353 bytes]
- (hist) Forward kinematics [436 bytes]
- (hist) Lumonix [438 bytes]
- (hist) Autodesk [469 bytes]
- (hist) Programmable pipeline [486 bytes]
- (hist) GeshiTest [488 bytes]
- (hist) ShaderFX [489 bytes]
- (hist) Microsoft [492 bytes]
- (hist) Python [502 bytes]
- (hist) In-Depth [517 bytes]
- (hist) 3ds Max [519 bytes]
- (hist) An Introduction to OpenGL in Python [519 bytes]
- (hist) Cg [519 bytes]
- (hist) Specular reflection [551 bytes]
- (hist) TAO:CSI Roadmap [558 bytes]
- (hist) MAXScript [564 bytes]
- (hist) Swizzling [576 bytes]
- (hist) Per-vertex lighting [581 bytes]
- (hist) Bone [586 bytes]
- (hist) Fixed-Function Pipeline [591 bytes]
- (hist) Dynamic Branching [592 bytes]
- (hist) GLSL [593 bytes]
- (hist) Diffusely convolved cube map [601 bytes]
- (hist) Per-pixel lighting [602 bytes]
- (hist) Luminance [639 bytes]
- (hist) Coordinate systems [640 bytes]
- (hist) Diffuse lighting [644 bytes]
- (hist) Alpha [646 bytes]
- (hist) Introduction [674 bytes]
- (hist) PuppetShop [710 bytes]
- (hist) Indirect lighting [712 bytes]
- (hist) CgFX [713 bytes]
- (hist) Direct lighting [763 bytes]
- (hist) NVIDIA [778 bytes]
- (hist) OpenGL [781 bytes]
- (hist) Borislav Petrov [790 bytes]
