Talk:Normal map compression
From Tech Artists Wiki
I removed the line ' However, A8L8 does not actually save any space in texture memory, it is typically converted to a four-channel 32bit texture during rasterization. This format really only helps save disk space.' This is actually how all DDS compressed textures actually work, AFAIK, and is something quite technical that I don't really understand but generally we still think of DDS as compressed on hardware. Could be wrong, though. - RobGalanakis-3 19:21, 19 July 2008 (UTC)
As I understand it, only DXT (1,2,3,4,5) remains compressed in memory. All the other DDS formats don't. But I'm not a rendering programmer. :) --EricChadwick 19:27, 19 July 2008 (UTC)
