More Blender + GPL vs Studios and pipeline devs
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0
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658
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February 7, 2022
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Calculating coordinates
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0
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601
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February 6, 2022
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How to store "User Content" in unreal
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1
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625
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January 31, 2022
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Have any of you worked with automating import settings/asset setup in Unreal? I'm looking for something along the lines of what the AssetPostprocessor/AssetImporter API does in Unity
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0
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1550
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January 28, 2022
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Motionbuilder offline characterize
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0
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539
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January 18, 2022
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3dmax skin copy paste
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9
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3030
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January 6, 2022
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New Maya Skin Weight import/export tool available
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6
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1691
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December 30, 2021
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Unreal Utilities Blueprint to retarget Animation Sequence
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0
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713
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December 18, 2021
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uiConfigurationScriptNode - Getting last active camera
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0
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786
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December 14, 2021
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Deploying Photoshop event scripts
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3
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2886
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December 9, 2021
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Connect different multiple attributes between two different nodes
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14
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4418
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December 2, 2021
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Power-line Placement for Open World in Unreal Engine 4
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0
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759
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November 24, 2021
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Motionbuilder how to delete my custom attr by python
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3
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983
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October 31, 2021
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Maya HUD text size
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6
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3372
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October 6, 2021
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Create assemblyReference using python cmds
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1
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1158
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September 23, 2021
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Unwanted Transform Node
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1
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1530
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September 18, 2021
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Ffmpeg.exe launched from mayapy
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1
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1110
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September 17, 2021
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Which Node to Animate?
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8
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1146
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September 9, 2021
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Launch mayapy.exe with environment variables
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5
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1480
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September 7, 2021
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Window Layout with Python?
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2
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1924
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August 29, 2021
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Compile a couple of tools in python for Maya
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1
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1465
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July 26, 2021
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Unreal 5 roundup thread
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8
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1519
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June 14, 2021
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nHair initial state with velocity?
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1
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689
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May 26, 2021
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Traversing dependency graph problem
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8
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2295
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May 13, 2021
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3ds max callbacks gets called twice instead of one
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6
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1813
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April 20, 2021
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Maya print in status bar
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5
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4444
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April 20, 2021
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Export custom matrix attribute in Alembic geometry cache
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3
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1741
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April 3, 2021
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Would be that a math bug? Or there is some reason for that?
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2
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641
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March 17, 2021
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Maya Charm - Maya PyCharm connection
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80
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39792
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March 15, 2021
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Get locator position using spaceLocator query flag in maya.cmds?
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6
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2451
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March 8, 2021
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