Hi everyone. So, right now I am using 3ds max and have made a custom CG shader that matches up with the shader that I use in the game engine(Unity). This shader is meant to be used on terrain, and has six texture samplers, including a “control” texture whose color channels mask out the other textures. What I would like to do is paint on this specific “control” texture used in this shader.
The problem I am encountering is that 3ds max’s Viewport Canvas only seems to be able to paint on textures that are loaded through standard max texture nodes, and not through any files loaded in the texture samplers of the “DirectX Shader” material.
- Am I correct in assuming that this is a limitation of 3ds max and that there is no way to do the described behavior?
- If so, would Autodesk do anything if I complained to them?
- Is there any other software that any of you could recommend that can do what I am after? Maya? Modo? The only other alternative I see is to make my own painting system in the game editor, which wouldn’t be an unrealistic alternative but a lot more work.