I’m rigging a creature that needs to walk around on tentacles.
My Art director has requested the ability to animate nice s-curves in the tentacles as well.
Walking around -pinning the ends to the ground- requires IK
But the s curves usually use a spline IK which leaves the end bone flailing about
Is there a way to anchor the ends of a spline ik system?
I’m using 3DS Max but perhaps Maya techniques would translate…