Hey Denny,
You’ll need to use the FBX2010 version which you can get from the FBX website. That seems strange it took so long and was an 8mb file, we tested a bunch of characters over here and on my laptop I was exporting out in just a few seconds most times. The longest I think I ever had was I tried sending out a 65k poly character with a ton of maps and forgot I had Embed Media turned on so it wrote them all into the FBX file!
In your export options for FBX you may want to turn some things off if you’re looking to streamline the process (lights, cameras, etc) and make sure that Embed Media is turned off or else FBX will try jamming all of your textures into your file as well I wrote this to cut down on the amount of stuff that could potentially be exported as well so that there was just meaningful data in there and not a ton of other not so useful things.
I’m working on a script that handles rapid export stuff, basically it’s like the ActorX floating window but for FBX so you don’t always have to go File -> Export. It’ll let you set a path, pick what options you want for either meshes or animation and quickly export from a floating window. I’ve got a few more bugs to squash on it and then I’m going to probably forward it on to Epic and get working on the Max version as well.
If you run into anymore strange issues or extremely long exports just let me know and I’ll take a look into it and check with our dev team. I’m all for any feedback be it negative or positive it’s good constructive criticism