Behind the scenes: Maya Animation Tools


This is a shameless promotion post. I’ve been a tech artist for over a decade. I’ve worked on a large variety of games - the last AAA game being Bioshock Infinite, and the last indie game being The Flame in The Flood. Different versions of my tools pipeline are still being used at production houses today, and I want to start showing it off! I’ve started a YouTube series that showcases my rigging and animation tools. The first video is only a few minutes, I’m going to see if people are interested in this topic before I make many more. Please check it out and let me now if it is useful!

Thank you


You should cross post in the slack, there’s much more activity over there these days!


It’s always interesting to see how people use different approaches to tackle the same problems! Thanks for making the video.