Im trying to find a way to access to an instance of my C# object (from a 3dsMax DotNet plugin) in MaxScript.
In c++ we usually use Function Publishing, with a lot of macro definitions... But i cant find how to do the same thing in DotNet.
The "loadAssembly" methods in MaxScript seems useless, since i want to find the currently existing instance of an object, not create a new one.
Any idea ?