GDC 2015 TA Bootcamp Presentations

Links to the Powerpoint presentations in show order:
[ul]
[li]Running The Halo Multiplayer Experience at 60 fps: A Technical Art Perspective (Bryan Moss)
[/li][li]Proceduralism and Automation at Certain Affinity (Luiz Kruel)
[/li][li]Budgets and Budget Reporting: Defense Against the Dark Arts (Paul Vosper)
[/li][li]Tech Art in Tamriel: The Elder Scrolls Online’s Character Tools and Pipeline (Richard Katz)
[/li][li]Nasum Virtualis: A Simple Technique for Reducing Simulator Sickness (Dr. David Whittinghill)
[/li][/ul]

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