GDC 2016 TA Bootcamp Presentations



Links to the presentations in show order:
[li]Let’s Get Physical: Creative Solutions Throughout the Production Cycle (Robert Butterworth)
[/li][li]Deploying and Maintaining a Unified Toolset Worldwide (Jeff Hanna)
[/li][li]Shaders 101: Foundational Shader Concepts for Tech Artists (Ben Cloward)
[/li][li]Honey, Where’s My Wingsuit!?: Building the Just Cause 3 Animation and Rigging Pipeline (Brian Venisky)
[/li][li]Massively Scalable Pipeline Deployment (Louai Abu-Osba)


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