GDC 2016 TA Bootcamp Presentations

gdc
bootcamp

#1

Links to the presentations in show order:
[ul]
[li]Let’s Get Physical: Creative Solutions Throughout the Production Cycle (Robert Butterworth)
[/li][li]Deploying and Maintaining a Unified Toolset Worldwide (Jeff Hanna)
[/li][li]Shaders 101: Foundational Shader Concepts for Tech Artists (Ben Cloward)
[/li][li]Honey, Where’s My Wingsuit!?: Building the Just Cause 3 Animation and Rigging Pipeline (Brian Venisky)
[/li][li]Massively Scalable Pipeline Deployment (Louai Abu-Osba)
[/li][/ul]


#2

This topic was automatically closed 30 days after the last reply. New replies are no longer allowed.