Figured I give my introduction, since everyone else is
I work at a marketing company, Rosetta, nope not the language software. My role there is to lead the technical side of the solutions we generate for our clients, this includes but not limited to: programming, project management, lead teams and integrate with the creative side of our organization.
So you may be asking yourself, why is a non-game developer registered here? Well it is simple, development of games, software, websites, etc… all share a lot of similarities, and it is these similarities that brings me here. I have done creative on the side of usability, site design, interactivity, and creation of the graphics for the solutions that I have been involved with and have also implemented these creative concepts to code and even hardware level.
So from that I have been both sides of what a technical artist can do, minus to the creation of tools to help streamline/reduce the work for either side. Which brings me to why I am here, I am here so that I am learn more from your experiences and how you improve the workflow as well as to share any information that I have.
I already have my first personal project that I am will be developing to help increase productivity for the creative process and generation of content for engineering. The task is to integrate Photoshop, with TFS for version control and building of content. If you have any information on how to add functionality to Photoshop: adding dialogs, menu items, tool bars, etc…, please feel free to send them my way.