Hi everyone, I'm Yan and i'm new here too.
I've been on the low level floor (and sometime under it) of video-game industry for some years. I initially got a degree at the NAD Center, 3D n gaming school in Montreal, where i worked for various start-up, some medium companie, my biggest being Ubisoft.
I've been game tester (a lot), install prog/manager, and finally made it to 3D modeler. I liked that position, until i realised i lacked 2 major skills needed in that profession... a "hey boss, look, I'm here, i work hard and late jusssst for you !" attitude and a drawing hand. I can draw... but if I draw a human, i end up with an alien... and i tried to draw an alien, i didnt got a human, i got what the first alien would consider an alien to him... hehe
So, after being laid off for slow-down in prod / lack of awesomeness, I did some other stuff... until someone whispered a name to my hear... Tech Artist...
Sound like a revelation, i'm a library rat, studied nuclear physics in high school, for fun, being playing inside computers since Dos 6.1, i'm the official tech support of the whole familly, disassembling laptop to clean the soda spill, i pluggeg LEDs on the printer port and used C n ASM to make them flash, and i draw better with a scale and a compas !
So here I am, at the begining. On the menu, rigging, Maxscript, shaders, and maybe C#
From that i read here, Python would be good too ?
I hope to one day get that job where i wont be working*
- “Find a job you love, and you will never have to work a day in your life”
Confucius...551 to 479 BC