Hey guys, I’m Cody Ritchie, and I’m a CG Sup at EA in Vancouver (the Blackbox studio). Currently I’m working on the latest Need For Speed game and partially working on a new IP project, slowly changing over as we finish off NFS.
Usually I’m the tech artist/artist type, where I do make lots of actual art, and I’m usually also the lead character artist on the projects I’m on. I got into the tech stuff when I wanted to speed up how I worked, and I gradually helped other as well, and got into the tech side, because, well, I guess I was good at it! Most of my scripts and stuff are related to characters & animation, sometimes worlds/level art if they ask me for something. I try to straddle the line pretty closely between art work and tech work, which might be a rare thing in the industry as they like to force you into some well defined slot, but I’ve managed to say “screw that” so far :D:
CG Supervisors at EA are sort of the end of the line of tech artists, probably more akin to a Technical Art Director I guess? Sometimes working on specific areas, but the lead one will cover the entire project (which is what I’ll be doing on the new IP project - woot!).
I write lots of MEL script, and I taught myself shaders a couple years ago and ended up writing most of the shaders for the previous title (a cancelled new IP project).