Xeon E5-1650 3.2Ghz, 16GB
Maya 2014 x64 on Win 7
GeForce GTX 680
Some of my joints are showing non-zero rotations when I query them with either xform or getAttr. However, the channel box shows them at 0 or -0. I know that can happen sometimes with small floating point values, but some of the rotations I get are as much as -4 or so. Anyone ever come across this? Is this just a channel box error or something more?