I am trying to make an exporter that saves out a scene hierarchy and exports the meshes in a scene as separate collada files. Yes, I know: Collada is crap - but the engine only takes this format I am afraid.
I’ve worked with FBX exporters before so I know the drill for exporting out objects.
But when it comes to the Collada format I am confused. I’ve tried both the file -command (with the type flag set to “DAE_FBX export”) and I’ve also tried the FBXExport -command and neither seem to spit out any DAE files for me.
Using pymel.core.FBX* (pymel.core.other.FBX*** in PyMEL 1.7 and earlier)**
# Then I run a couple of commands to setup the settings for the FBX plugin, like:
s=True, # selection
f=export_path, # fullPath - directory, file name and type specified, ex c:\dolan\duk.dae
caller="FBXDAEMayaTranslator" # Makes the damn dialog appear
)No files output. Batch export gets stuck because the dialog appears and Maya then complains about “the dialog is already open”. But even if I export a single primitive, no file is generated. The only collada-related FBX -commands I find are:
options_string = "model=1;animation=0;material=0;optimisegeometry=1;normals=1;tangents=1;colorformat=2;colorsets=;uvsets=$map1$;"
)Does not work nor does it generate any errors. The only thing that happens is that some warning pops up in the “Warnings and Errors” -dialog:
“Warning: ‘Null’ type not supported by COLLADA. Only the transform data of node: ‘cylinder_grp’ will be saved.”
Not sure how to progress here as the FBX documentation is utter crap…
The wrong dialog appears. It’s not the options dialog for the Collada format that appears but the usual FBX options dialog. This happens both with the pymel.core.FBXExport() -case and the pymel.core.cmds.file() -case.