Maya Python API 2.0 - scripted node plugin

Hey guys!

Does anybody have experience with writing scripted plugins, using the new Python API?
It seems that many classes like MFnPlugin, MFnAttributes and other things required for scripted nodes are not yet fully implemented in the API 2.0

I’d like to use API 2.0 for vector- & matrix-operations, since it’s more elegant to use, but in the end I’d have to convert the result back into something that old API can handle to pipe it out from the outputhandle.

Has anyone ever attempted this?
It sounds like it’s barely worth the hassle, but maybe it’s easier than I imagine it.

Cheers!
-Sascha

just use the old API the api2.0 is no where near ready, your going to have to get used to MScriptUtils and its uglyness, if you want to work in the api via python.