I need to rig/script something that takes a single animation curve as input and other nodes need to sample the value from it at an random time. For example you animate a x rotation and other nodes need to follow with a delay.
I’ve got a proof of concept setup with expression, but people are telling me expressions are slow and I’d better use nodes. I don’t see time sample from curve type nodes in default maya 2016 that I have to work with.
- Are expression really that bad? I think my scene will end up with ~600 of nearly the same expression (but unique for that node) if I’d roll this out.
- Are there nodes that can sample animation from a curve at a different time?
Any suggestions are welcome!