Maya Skin Detach / Attach Tool



Hi there, I developed a tool for Maya to drop weights on a skinned character to be freely manipulated, and then re-attach (skin) with the correct joints and skinning info.

Here’s a link to the the post and source code.
Hope you find it useful.

Let me know what you guys think.


How does this differ from Deformer > Export/Import Weights?


It saves you steps, by doing multiple meshes at once, and don’t have to browse to save/load files, It also remembers to what joints it has to re-skin, and the max influence used per mesh.

Most of our skeletons include joints we don’t skin to, but are joints used in the game engine, so this helps a lot.

Give it a try, and let me know what you think.

Thanks for writing :slight_smile: