Ubisoft is 10,000 creative minds spanning 6 continents. With around 85% of its staff devoted to game development, Ubisoft has the 2nd largest in-house creative team in the world.
The company’s 27 different creative studios work hand-in-hand each day to deliver rich and innovative gaming experiences that reflect the creativity and diversity of their teams. This cross-studio collaboration model means every team member has the opportunity to participate in challenging projects based on brands including For Honor® Tom Clancy’s Ghost Recon®, Tom Clancy’s Splinter Cell®, Tom Clancy’s Rainbow Six, Tom Clancy’s The Division, Rabbids®, Rayman®, Watch Dogs®, Far Cry®, The Crew®, Just Dance® and more.
• Participate in technical art reviews, post-mortem analysis, and encourage artists to share knowledge with their peers;
• Work with the technical art team to identify ways to increase efficiencies in processes and production pipelines and identify risks or flaws in proposed pipelines;
• Provide documentation of art processes and assist in defining the art pipeline within the assigned project;
• Streamline modelling, texturing and visual effects to meet the needs of the project;
• Optimise content for memory and performance gains;
• Understand best practices, pipelines and workflows;
• Assist the technical art director in the creation of documentation;
• Provide feedback and advice to team members;
• Improve the pipelines and skills needed for the production art team;
• Document and train artists in approved 2D and 3D techniques and methods;
• Maintain a balance between day to day work and improving workflows;
• Be involved in the development and rendering of artwork, modelling, animation and texturing when required;
• Support the Technical Art Director with any ad hoc tasks and duties.
Skills and Knowledge:
• Strong interpersonal and communication skills;
• Proactive and results orientated;
• Willingness to share knowledge openly;
• Working knowledge of standard office software such as Word, Excel, OneNote etc.;
• knowledge of industry standard software packages such as Maya, 3DSMax, Photoshop etc.;
• Understanding of platform strengths and limitations;
• Knowledge of art asset pipelines;
• Aptitude for scripting and programming using languages such as Max Script, Python, C Sharp etc.;
• Strong time management and prioritisation skills;
• Technical proficiency in areas of 2D and 3D art;
• Ability to understand and communicate technical issues from an aesthetic point of view.
• Significant working experience as a Technical Artist or other relevant experience;
• Bachelor’s degree in art, design, technical discipline or other relevant training;
• Experience in the video game industry is essential.
Salary: Competitive + Relocation