I have written a FWN (Face Weighted Normal) tool in Python for Maya and it works pretty well. However my artists are asking me to write some sort of tool to select all of the faces in a mesh that you would want to run this on. IE: most flat faces but no fillets. I’m not trying to perfectly solve this but get a good selection for my artists and then let them select and deselect any faces they want before running the FWN tool. I’ve been playing around with polySelectConstraint but have not yet figured out any patterns that actually work. I’m wondering if anyone has any code ideas for what I need to consider here.
Army Game Studios