Hello, I have been lurking these forums for a long time but hardly ever post. I have recently been doing a lot of soul searching and always find myself coming to the realization that when it comes to tech art I want to get into tools/shaders. I have some experience with rigging and scripting inside Maya. But every time I sit down to work on a rig to put a rigging reel together I get “side tracked” with trying to create tools to make my rigging process easier. I rarely actually finish the original task I set out to do, rigging wise. Now, I know some python and MEL. I don’t remember anything from the C++ courses I took 8 years ago. So, I guess it boils down to me wanting to focus seriously into tools programming and not sure where to actually…start? Would focusing in on python be something that would give me the ability to apply for tech art positions?
Also, when wanting to focus in on tools and shaders, what do you show off as a portfolio? Would I edit together a reel of some tools in action?