Hi there. I’m working on a SHMUP with a couple friends, using XNA Game Studio. I primarily do 3D modeling, but I am undertaking to put together some VFX, like energy balls and explosions, etc.
I have a tutorial marked for getting into an actual particle system for XNA, but to keep things more simple, I’ve started off trying to just use an animated sprite sheet. However, I’d like some advice as to what a practical number of frames would be to use for effects like this so as to have a pretty smooth animation, while not being too large a file.
This was my first attempt at an explosion. Should I use some more frames to smooth it up some more? Or should I forget it altogether and just go on to figuring out the particle system functionality?