About the Shaders category
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0
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1052
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May 7, 2018
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MaterialX: An Open Standard for NetworkBased CG Object Looks
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23
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3156
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December 2, 2023
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HLSL Vertex Animation Texture - Lerping UV Channels
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1
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212
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November 27, 2023
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[Tutorial] Compute Shaders in Unity articles series
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3
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843
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August 30, 2023
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Trying to understand how to implement a mass spring setup (cloth sim) with a compute shader
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0
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383
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June 14, 2023
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RenderTargets Erase Question
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5
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556
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May 4, 2023
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How can I fake elevation on an effect like this?
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4
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768
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February 8, 2023
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VectorMathPlayground.com
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2
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688
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November 15, 2022
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Converting LDR to HDR ? is it possible
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7
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807
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September 19, 2022
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Graphics Pipeline and Beginner Resources
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0
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609
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August 25, 2022
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MaterialX interchange.... someday
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4
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1029
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August 13, 2022
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UE4 - Randomizing textures in Shaders
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4
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846
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July 28, 2022
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Ternaries and branches in UE (and graphics generally)
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0
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1245
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March 9, 2022
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DirectX11 with UDIMS
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4
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1035
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February 9, 2022
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When to create UVs?
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3
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643
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February 8, 2022
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How to use SRP Batcher with a custom .cginc in Unity
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0
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431
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January 27, 2022
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Unity Alpha Mask from one object to another
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10
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3888
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January 18, 2022
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Post Process Materials in UE4
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5
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2219
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November 24, 2021
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CgFX, Error: the parameter used is invalid
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11
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838
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October 19, 2021
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[Tutorial] Learn about convolution in Unreal!
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0
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650
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October 15, 2021
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CGFX Time Semantic in MotionBuilder
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4
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602
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October 7, 2021
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I am trying to implement photoshop emboss function inside Unreal Engine shader
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3
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1113
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September 16, 2021
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Opinions on godrays in VR
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5
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1367
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June 14, 2021
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Arbitrary shader passes in Maya
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0
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708
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May 8, 2021
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TV Static made in UE4 - Looking for critique
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3
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1841
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April 13, 2021
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Color variation by id shader - [Maya,Arnold]
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0
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598
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January 12, 2021
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[Tutorial] Unity Flowing Raindrops shader - Decompiled Art
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0
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1144
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September 16, 2020
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I need help with creating a gradient in world space
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2
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1079
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August 13, 2020
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[Digest] Technical Art creations #02 - Decompiled Art
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0
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632
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August 5, 2020
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[Digest] Technical Art creations #01 - Decompiled Art
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0
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755
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July 3, 2020
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