Hey guys, my question is simple but my research has yielded pretty much nothing; does anybody know of a way to get FBModels that are visible to a given FBCamera in the viewport? I’ve tried this method:
FBSystem().Scene.Renderer.IsModelInsideCameraFrustum(FBModel, FBCamera)
which returns a bool and would be exactly what I need, though it seems to always return True even if the given model isn’t within the given camera’s frustum / view. Any other methods or thoughts are welcome