Hello people, I'm Yasin. Joined today ^_^
20 years old student at futuregames academy in Sweden, Stockholm. (Gameart school)
I've been doing 3D Art and Programming since 12 years old and my aim is to become a Technical artist (love the idea of being a bridge to close the gap between art department and coders).
Artwise I started with Max and switched over to Maya when I was 16. Though I still use Max from time to time. My programming "career" comes from the indie engine "3D Gamestudio". From there I moved on to C++ and after that to C#.
I enjoy writing shaders in FX Composer or programming winforms apps in C#. Making toolboxes and scripts with MEL is also fun. Though not limited to only these languages as I know C++ and Flash Actionscript 3 to count a couple.
Recently I made a material editor with Winforms for XNA which let's me import a HLSL shader, compile it at runtime. Once compiled, I generate a class for that shader in memory at runtime with all the properties and methods for setting shader parameters/engine known parameters etc.
Once the class is generated I compile it at runtime with reflection and set it to a property grid for editing the values and watch the result in RT. Then I serialize it to XML to save out the artist tweakable params. Works with any shader.fx file, and I use the semantics used by FX composer so it is guaranteed to work within my XNA engine.
Right now my main goal is to build a kick ass showreel, thinking about using Silverlight for my portfolio and hopefully amaze enough to get into the game dev bussiness once I'm done with this education (a year left for internships).
Best regards Yaz!